
Mural Series Floods Diamond Dynasty With Art-Inspired Cards Across Every Mode
By DiamondOps · · 16 min read
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The Mural Series is one of the largest content drops of the MLB The Show season, scattering new cards across programs, collections, events, mini seasons, conquest, and the shop simultaneously. The art-world aesthetic gives the series a distinct identity, but what matters to Diamond Dynasty players is the sheer volume of earnable diamonds and the quality sitting at the top of each reward path.
Beyond the grindable content, the Mural Pack ecosystem and the Chase Pack ten round out the offering for players who prefer to accelerate through the shop. With cards ranging from elite starters to power-hitting catchers and contact-first first basemen, virtually every roster need gets at least one compelling new option this week.
Mural Program
The Mural Program is the backbone of this content drop and, for the effort required, it delivers exceptional value. The path blends Moments, stat-based missions, PXP missions, and collection tasks — a total of five Moments, eight XP tasks, and three collection tasks — meaning the grind pulls players into multiple modes rather than letting them mindlessly repeat one activity. That variety will suit players who already intended to engage with the Mural Collection and other Mural content simultaneously, since progress across modes feeds back into the program naturally.
The reward structure begins modestly with XP bumps, Show Packs, and stub payouts before escalating into genuinely strong cards. Adrian Morejon arrives early as a high-upside reliever, followed by Hunter Goodman as a power-first catcher option. Grady Sizemore slides in at the midpoint as a solid center field piece, and then Bryan Woo — arguably the program's standout non-capstone card — lands just before the finish line. The capstone is Vladimir Guerrero Jr., a well-rounded first baseman who represents a legitimate lineup anchor.
A Deluxe Mural Pack also sits near the end of the path, which gives players a shot at additional Mural Series cards before they even claim Guerrero Jr. For players who engage with collections and enjoy varied mission types, this program is an easy recommendation. The depth of the reward ladder means you are getting real value at nearly every checkpoint rather than grinding through filler to reach a single worthwhile card.
The only caution is for players who dislike collection-gated tasks — three collection requirements mean you will need to invest in Mural Series cards to maximize progress, which could involve some Stub spending depending on market prices. For everyone else, this is one of the cleaner program designs the game has offered in recent memory.
| Program XP | Reward | Type |
|---|---|---|
| 5 | 1,000 Reward XP | reward XP |
| 10 | The Show Pack | pack |
| 15 | 250 Stubs | stubs |
| 20 | Adrian Morejon (91 RP) | card |
| 25 | 1,000 Reward XP | reward XP |
| 30 | The Show Pack | pack |
| 35 | 250 Stubs | stubs |
| 40 | Hunter Goodman (91 C) | card |
| 45 | 2,000 Reward XP | reward XP |
| 50 | Ballin' is a Habit Pack | pack |
| 55 | 2,000 Reward XP | reward XP |
| 60 | Grady Sizemore (92 CF) | card |
| 65 | The Show Pack | pack |
| 70 | 2,000 Reward XP | reward XP |
| 75 | Headliners Pack | pack |
| 80 | Bryan Woo (92 SP) | card |
| 85 | 2x The Show Pack | pack |
| 90 | 2,000 Reward XP | reward XP |
| 95 | Deluxe Mural Pack | pack |
| 100 | Vladimir Guerrero Jr. (93 1B) | card |
Cost: 100 program XP to finish · 8 missions · 5 moments · 3 collection tasks
Moonshot II Event Program
The Moonshot II Event Program is a compact, event-driven grind built around a simple and fun premise: load up on big bats paired with Bronze Common pitchers, then swing for the fences. The format rewards aggressive lineup construction and big offensive performances, which makes it a refreshing change of pace from the more balanced team-building other modes demand. With seven XP tasks and a relatively shallow total XP ceiling, this is one of the lighter commitments in this week's content.
The reward path offers a meaningful stub payout at the earliest checkpoint, which gives casual players something tangible quickly. A Deluxe Choice Pack arrives at the midpoint, letting players influence which diamond they pull from a curated selection. The capstone reward — Mike Moustakas at third base — is not shown in the headline card breakdown but sits as the crown jewel for Moonshot participants. For players who enjoy the event format and want a diamond third baseman without touching the main program or collection, this is a low-friction route. If the event format clicks with your playstyle, the Moonshot II Event Program is an easy yes.
| Program XP | Reward | Type |
|---|---|---|
| 10 | 10,000 Stubs | stubs |
| 25 | Reward | pack |
| 50 | Reward | unknown |
| 75 | Deluxe Choice Pack | pack |
| 100 | Reward | pack |
Cost: 100 program XP to finish · 7 missions
All Moonshot II Event Program rewards →
May Spotlight Drop 2
| Program XP | Reward | Type |
|---|---|---|
| 10 | Sung-Mun Song (91 2B) | card |
| 20 | Spencer Jones (91 RF) | card |
| 30 | 2,500 Reward XP | reward XP |
| 40 | May Spotlight Week 2 Pack | pack |
| 50 | Yandy Díaz (93 1B) + 2,500 Reward XP | card + reward XP |
Cost: 50 program XP to finish · 4 missions · 8 moments · 4 collection tasks
All May Spotlight Drop 2 rewards →
Mural Collection
This structure rewards players who engage broadly with Mural content rather than targeting a single program. Collectors who chase every earnable Mural card across modes will reach the Ramirez threshold organically, while players who supplement with pack purchases can accelerate the process. The collection is a strong incentive to participate in every Mural mode available this week rather than cherry-picking just one grind.
Where to find it: Available in Legends and Flashbacks Collections
Rewards: Collect "29" for Jose Ramirez, "21" for Roy Halladay, "13" for Vladimir Guerrero
Source: the official post.
Mural Diamond Quest
Diamond Quest suits players who enjoy gameplay variety and do not want to grind the same mission type repeatedly. The Showdown format in particular adds strategic tension, and the player-locked challenges let you experience the Mural Series cards from inside their shoes before deciding whether to invest in building around them. Smith and Damon are solid additions for players who need depth at shortstop or center field.
Where to find it: A world where baseball meets art
Cards: Earn Mural Series Johnny Damon and Ozzie Smith
Source: the official post.
Mural Mini Seasons
Mini Seasons remains the most flexible grind in Diamond Dynasty because players can dip in and out at their own pace. The range of card rewards here is genuinely impressive — from Langford's elite speed profile to Ripken's contact grades to Sutter's pinpoint breaking ball — making this mode worth visiting even for players who primarily grind programs.
Where to find it: Compete in "3" or "9" inning games within "7" or "28" game seasons
Rewards: Earn Packs, Stubs, Unlockables, and Mural Series player cards
Source: the official post.
Conquest – Mural Map
Conquest appeals to a specific segment of the player base that enjoys the strategic, turn-based feel of the mode, and the Deluxe Mural Pack sweetens the pot by adding pack luck to the earnable rewards. Kiner is a worthwhile left field piece for collectors and players who want depth at the position. For Conquest regulars, this map is an automatic addition to the weekly playlist.
Where to find it: Available in Conquest
Rewards: Earn a Deluxe Mural Pack and Mural Series Ralph Kiner
Source: the official post.
Chase Pack 10
Chase Pack ten is designed for players who are already spending or grinding the XP Reward Path and want a shot at a premium card without targeting the collection or programs directly. Santana's dual Silver Slugger and Gold Glove pedigree suggests a rare combination of offensive and defensive value at first base, making him a compelling chase target for players who value two-way contributors.
Featured player: Mural Series Carlos Santana, "95" OVR
Cards: Guarantees "1" Diamond player card with a chance to find the featured player
Source: the official post.
New cards
| Card | OVR | Series | Position | Key attributes |
|---|---|---|---|---|
| Adrian Morejon | 91 | Mural | RP | Velocity 99 · Control 88 · Break 97 |
| Hunter Goodman | 91 | Mural | C | Contact R/L 80/81 · Power R/L 89/101 · Speed 62 |
| Grady Sizemore | 92 | Mural | CF | Contact R/L 103/75 · Power R/L 87/77 · Speed 80 |
| Bryan Woo | 92 | Mural | SP | Velocity 99 · Control 95 · Break 94 |
| Vladimir Guerrero Jr. | 93 | Mural | 1B | Contact R/L 100/92 · Power R/L 85/84 · Speed 50 |
| Sung-Mun Song | 91 | Topps Now | 2B | Contact R/L 106/97 · Power R/L 72/55 · Speed 83 |
| Spencer Jones | 91 | Topps Now | RF | Contact R/L 96/60 · Power R/L 101/83 · Speed 80 |
| Yandy Díaz | 93 | Spotlight | 1B | Contact R/L 101/109 · Power R/L 70/86 · Speed 51 |
| Roy Halladay | 94 | Mural | SP | Velocity 90 · Control 94 · Break 99 |
| Vladimir Guerrero | 93 | Mural | RF | Contact R/L 92/102 · Power R/L 70/85 · Speed 63 |
| Ozzie Smith | 92 | Mural | SS | Contact R/L 101/98 · Power R/L 45/60 · Speed 99 |
| George Springer | 92 | Mural | RF | Contact R/L 88/80 · Power R/L 85/81 · Speed 73 |
| Wyatt Langford | 91 | Mural | LF | Contact R/L 80/77 · Power R/L 72/90 · Speed 96 |
| Cal Ripken Jr. | 91 | Mural | SS | Contact R/L 90/97 · Power R/L 66/68 · Speed 62 |
| Bruce Sutter | 91 | Mural | CP | Velocity 76 · Control 95 · Break 99 |
| David Ortiz | 93 | Mural | 1B | Contact R/L 100/90 · Power R/L 102/85 · Speed 42 |
| Jose Bautista | 93 | Mural | RF | Contact R/L 80/100 · Power R/L 95/101 · Speed 55 |
| Bob Gibson | 93 | Mural | SP | Velocity 99 · Control 82 · Break 99 |
| Manny Machado | 93 | Mural | 3B | Contact R/L 84/83 · Power R/L 80/95 · Speed 45 |
| Alejandro Kirk | 92 | Mural | C | Contact R/L 94/93 · Power R/L 72/76 · Speed 27 |
| Dansby Swanson | 92 | Mural | SS | Contact R/L 81/94 · Power R/L 75/85 · Speed 80 |
| Ryan Braun | 92 | Mural | LF | Contact R/L 94/101 · Power R/L 73/83 · Speed 78 |
| Troy Glaus | 92 | Mural | 3B | Contact R/L 80/90 · Power R/L 90/94 · Speed 55 |
| CC Sabathia | 92 | Mural | SP | Velocity 99 · Control 81 · Break 99 |
| Jeff Conine | 91 | Mural | LF | Contact R/L 90/100 · Power R/L 70/100 · Speed 56 |
| Brooks Robinson | 91 | Mural | 3B | Contact R/L 90/98 · Power R/L 71/65 · Speed 52 |
| Duke Snider | 91 | Mural | CF | Contact R/L 103/90 · Power R/L 95/55 · Speed 67 |
| Rod Carew | 91 | Mural | 2B | Contact R/L 109/109 · Power R/L 65/48 · Speed 85 |
| Tony Gwynn | 91 | Mural | RF | Contact R/L 100/90 · Power R/L 52/54 · Speed 90 |
| Tyler Glasnow | 93 | Spotlight | SP | Velocity 99 · Control 70 · Break 99 |
| Travis Bazzana | 93 | Spotlight | 2B | Contact R/L 93/102 · Power R/L 80/85 · Speed 81 |
| Bryce Eldridge | 91 | Topps Now | 1B | Contact R/L 92/85 · Power R/L 100/86 · Speed 40 |
| Ryan Waldschmidt | 91 | Topps Now | CF | Contact R/L 85/93 · Power R/L 76/75 · Speed 74 |
Vladimir Guerrero Jr.


DiamondOps rating (OpScore): All-Star 90.6 · Hall of Fame 94.2 · Legend 95.1
Quirks: Road Warrior, First-Pitch Hitter, Dead Red, Unfazed, Fighter, Rally Monkey, Bad Ball Hitter, Night Player, Table Setter
Vladimir Guerrero Jr. is the Mural Program capstone and earns that placement. His contact grades from both sides of the plate are elite, and the accompanying vision stat keeps him from being a free-swinger who racks up strikeouts. Power grades are strong without being dominant, which fits his real-world profile as a line-drive hitter who can still punish mistakes. The quirk list is extensive — Road Warrior, First-Pitch Hitter, Dead Red, Fighter, Rally Monkey, Bad Ball Hitter among others — which makes him situationally potent in a wide range of in-game scenarios. His OpScore climbs as difficulty increases, peaking comfortably in the Legend tier, suggesting he holds his value in competitive play. The one knock is average speed and modest fielding, so he is strictly a first base option. Within that constraint, he is one of the better all-around hitters available as a program reward.
Yandy Díaz


DiamondOps rating (OpScore): All-Star 88 · Hall of Fame 96.6 · Legend 98.5
Quirks: Homebody, First-Pitch Hitter, Fighter, Situational Hitter, Day Player, Table Setter
Roy Halladay


DiamondOps rating (OpScore): All-Star 85.5 · Hall of Fame 85 · Legend 86.2
Quirks: Homebody, Night Player, Break Outlier
Roy Halladay is the highest overall card in the Mural Collection tier rewards, and his attribute profile reflects the real-world pitcher he was — methodical, precise, and relentless. His break rating is the standout, sitting at the top of the scale, while control is also excellent. Velocity is lower than the power arms in this update, but Halladay was never about pure heat. Stamina is off the charts, meaning he can eat innings without the fatigue issues that plague cards with lower endurance ratings. The Break Outlier quirk amplifies his already strong breaking ball effectiveness. His OpScore sits in a moderate range relative to other pitchers in this update, which may reflect his velocity limitations in a meta that sometimes rewards triple-digit stuff. Still, for players who value command and durability over pure swing-and-miss ability, Halladay is a compelling collection payoff.
Vladimir Guerrero


DiamondOps rating (OpScore): All-Star 86.1 · Hall of Fame 90.1 · Legend 91.2
Quirks: Homebody, First-Pitch Hitter, Dead Red, Breaking Ball Hitter, Fighter, Rally Monkey, Bad Ball Hitter, Night Player
Vladimir Guerrero the elder brings a classic bad-ball hitter archetype to right field. His left-handed contact leads the card, vision is solid, and clutch is high — but the real draw is the quirk stack, which includes Dead Red, Breaking Ball Hitter, Bad Ball Hitter, and Rally Monkey. That combination makes him a nightmare to pitch to in pressure situations because there is almost no reliable approach to exploit. Power grades are serviceable rather than dominant, and speed is adequate for a corner outfielder. His OpScore rises meaningfully from the All-Star tier into the Hall of Fame and Legend brackets, suggesting he performs best when opposing pitching is toughest — exactly what you want from a player with this many situational quirks.
Bryan Woo


DiamondOps rating (OpScore): All-Star 96.1 · Hall of Fame 96.8 · Legend 97.9
Quirks: Homebody, Stopper, Night Player, Break Outlier
Grady Sizemore


DiamondOps rating (OpScore): All-Star 87.1 · Hall of Fame 87.9 · Legend 88.4
Quirks: Homebody, First-Pitch Hitter, Dead Red, Situational Hitter, Night Player
Grady Sizemore is a mid-program reward in the Mural Program and offers a balanced center field option with a pronounced platoon split. His right-handed contact is elite while his left-handed grade lags considerably behind, so matchup management matters with this card. Power grades are respectable from the right side, discipline is high, and speed is solid without being a stolen-base threat. The Dead Red and Situational Hitter quirks reward specific usage patterns. His OpScore is consistent but unspectacular across difficulty tiers, which is an honest reflection of his platoon limitations. As a freely earnable midpoint reward he is useful, particularly for players who need a center field option and typically face right-handed pitching in their target playlists.
Hunter Goodman


DiamondOps rating (OpScore): All-Star 101.6 · Hall of Fame 97.3 · Legend 94.5
Quirks: Homebody, First-Pitch Hitter, Dead Red, Breaking Ball Hitter, Fighter, Rally Monkey, Night Player
Hunter Goodman is an early Mural Program reward at catcher with a left-handed power grade that will immediately catch attention — it is legitimately massive. His right-handed power is also strong, making him a legitimate home-run threat from behind the plate regardless of pitcher handedness. The contact grades are modest and his vision and discipline are the lowest on his card by a wide margin, so he is not a patient hitter who works counts. Quirks like Dead Red and Breaking Ball Hitter add interesting wrinkles given his swing profile. What makes Goodman stand out analytically is his OpScore at the All-Star difficulty, which leads all cards in this update — he may be specifically tuned to destroy lower-tier pitching. For players in need of a power-first catcher who hits the ball far rather than often, Goodman delivers early in the Mural Program grind.
Adrian Morejon


DiamondOps rating (OpScore): All-Star 97.6 · Hall of Fame 96.5 · Legend 96.2
Quirks: Road Warrior, Night Player, Outlier I
Other news
Deluxe, Premier, and Ultra Mural Packs Now Available in the Show Shop
Three tiers of Mural Series packs are live in the Show Shop for players looking to accelerate their collection. The Deluxe Pack guarantees one diamond, the Premier Pack guarantees three diamonds, and the Ultra Pack guarantees multiple high-overall diamonds with an additional guarantee of at least one card at the ninety-two or higher threshold. Pack-exclusive cards include David Ortiz, Jose Bautista, Bob Gibson, Manny Machado, and a deep roster of ninety-one and ninety-two overall options spanning every position.
Ranked Season Adds Alex Bregman and Chris Sale at the Top Reward Tier
The Ranked reward path has been updated with two new top-tier cards — Alex Bregman at third base for Houston and Chris Sale as a starter for Boston — both sitting at the highest overall tier in the current Ranked reward structure. Players competing in Ranked mode now have a pair of compelling new targets to chase.
📰 Read the full article on The Show for complete details.